RotU-Revolution v1.0
#1
Star 
Well, here is something completely different (or the same) made from Reign of the Undead - Revolution by Luk and 3aGl3 experimental mod branch.
When it be completely done, I will share this mod with SOG community.

[Image: shot0000.jpg]

MOD:        RotU-Revolution v1.0 rc2
DATE:       16.03.2019
SOURCE:     GitHub, doctorluk/rotu-revolution, branch: experimental on Aug 26, 2018

- Fixed script errors with weapons, removed monkeyBomb and  Boss zombie, minor UI changes, other script fixes...

- Replaced player skins for all classes:

Soldier    - body_mp_usmc_assault, head_sp_usmc_force_nomex
Specialist - body_mp_sas_urban_support
Armored    - body_mp_usmc_support, head_mp_usmc_tactical_mich_stripes_nomex
Engineer   - body_mp_sas_urban_specops
Medic      - body_mp_usmc_woodland_support, head_specops_sp

- Player abilities:

Soldier     - Exploding crossbow
            - Special: Rampage with invincible, armored HUD, toxicImmunity
            - When health goes criticaly low quickEscape is enabled
        
Specialist  - Exploding crossbow
            - Special: Fake death
            - When health goes criticaly low quickEscape is enabled
            - Radar

Armored     - Armored force field, increased damage reduction
            - Special: invincible
            - When health goes criticaly low quickEscape is enabled

Engineer    - Ammobox
            - Special: augmented turrets
            - toxicImmunity
            - When health goes criticaly low quickEscape is enabled

Medic       - Medicbox
            - Specal: Healing aura
            - toxicImmunity
            - When health goes criticaly low quickEscape is enabled

Map support: Added support (tradespawns, waypoints) to following maps:

bloc_2
brecourt_v2
burg
caen
cgc_bog
cgc_citystreets
cgc_crossfire
crash_2
ctan
fav
firingrange_v2
inferno
mw2_term
ntown
shipmentx2
strike
vukovar

New weapons:

pistol TITANFALL
pistol SPYDER
smg VEEVIL
rifle REMINGTON R5
rifle KN44
shotgun SPARTAN
special RAYGUN mkII
fixed special MINIGUN
fixed rifle F2000, SCAR-H, VECTOR (due to compatibility with Dragon Maps)

TBD: New weapons, drone replacing monkeyBomb, fixing weapon order, weapon files... Too much work for one guy LOL...

***** All suggestions are welcomed *****

Greetings from SmRt aka deNSki Evil
[-] The following 1 user says Thank You to SmRt for this post:
  • Luk
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#2
Great job!

Good to see the publishing of the sources leads to an improvement Smile
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#3
(16.03.2019, 02:50 PM)Luk Wrote: Great job!

Good to see the publishing of the sources leads to an improvement Smile

Thanks Luk, it's still need some improvements but is fully playable.
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#4
Well I need some help. What to change here ? Confused 

Code:
//
// ROTU-R v1.0 SHOP CONFIGURATION
//

set shop_multiply_costs 1
set shop_multiply_costs_amount 50

set shop_item1_costs 2500    // Restore Health
set shop_item2_costs 2500    // Restore Ammo
set shop_item3_costs 3000    // Cure Infection

set shop_weapon1_costs 2000    // Grenades
set shop_weapon2_costs 4000    // C4
set shop_weapon3_costs 3000    // Claymore
set shop_weapon4_costs 15000    // Raygun MK2

set shop_defensive1_costs 1000    // Barrel
set shop_defensive2_costs 1500    // Exploding Barrel
set shop_defensive3_costs 6000    // Sentry Turret
set shop_defensive4_costs 8000    // GL Turret

// SOLDIER
set surv_soldier_unlockprimary0 skorpion_silencer_mp    // smg SKORPION silenced
set surv_soldier_unlockprimary1 uzi_mp            // smg BO3_PHARO
set surv_soldier_unlockprimary2 m16_reflex_mp        // rifle M16
set surv_soldier_unlockprimary3 p90_reflex_mp        // smg BO3_VEEVIL
set surv_soldier_unlockprimary4 ak47_reflex_mp         // rifle BO3_KN44
set surv_soldier_unlockprimary5 m4_mp            // rifle BO3_IRS27
set surv_soldier_unlockprimary6 m4_reflex_mp        // rifle GHOSTS_REMINGTON R5

set surv_soldier_unlocksecondary0 colt45_mp        // pistol COLT45
set surv_soldier_unlocksecondary1 usp_silencer_mp    // pistol TITANFALL RE45
set surv_soldier_unlocksecondary2 deserteagle_mp    // pistol DESERTEAGLE
set surv_soldier_unlocksecondary3 usp_mp        // pistol BO3_SPYDER

// SPECIALIST
set surv_specialist_unlockprimary0 skorpion_silencer_mp    // smg SKORPION silenced
set surv_specialist_unlockprimary1 uzi_mp        // smg BO3_PHARO
set surv_specialist_unlockprimary2 m16_reflex_mp    // rifle M16
set surv_specialist_unlockprimary3 p90_silencer_mp    // smg BO3_VEEVIL silenced
set surv_specialist_unlockprimary4 ak47_silencer_mp    // rifle BO3_KN44 silenced
set surv_specialist_unlockprimary5 m14_acog_mp        // rifle F2000
set surv_specialist_unlockprimary6 barrett_mp        // sniper TF_KRABER

set surv_specialist_unlocksecondary0 colt45_mp        // pistol COLT45
set surv_specialist_unlocksecondary1 usp_silencer_mp    // pistol TITANFALL RE45
set surv_specialist_unlocksecondary2 deserteagle_mp    // pistol DESERTEAGLE
set surv_specialist_unlocksecondary3 usp_mp        // pistol BO3_SPYDER

// ARMORED
set surv_armored_unlockprimary0 skorpion_silencer_mp    // smg SKORPION silenced
set surv_armored_unlockprimary1 uzi_mp            // smg BO3_PHARO
set surv_armored_unlockprimary2 p90_reflex_mp        // smg BO3_VEEVIL
set surv_armored_unlockprimary3 m14_acog_mp        // rifle F2000
set surv_armored_unlockprimary4 ak47_reflex_mp        // rifle BO3_KN44
set surv_armored_unlockprimary5 skorpion_reflex_mp    // smg GHOSTS_VECTOR
set surv_armored_unlockprimary6 winchester1200_reflex_mp // shotgun BO3_SPARTAN full auto

set surv_armored_unlocksecondary0 colt45_mp        // pistol COLT45
set surv_armored_unlocksecondary1 usp_silencer_mp    // pistol TITANFALL RE45
set surv_armored_unlocksecondary2 deserteagle_mp    // pistol DESERTEAGLE
set surv_armored_unlocksecondary3 usp_mp        // pistol BO3_SPYDER
    
// ENGINEER
set surv_engineer_unlockprimary0 skorpion_silencer_mp    // smg SKORPION silencerd
set surv_engineer_unlockprimary1 uzi_mp            // smg BO3_PHARO
set surv_engineer_unlockprimary2 p90_reflex_mp        // smg BO3_VEEVIL
set surv_engineer_unlockprimary3 winchester1200_mp    // shotgun BO3_SPARTAN single fire
set surv_engineer_unlockprimary4 m14_acog_mp        // rifle F2000
set surv_engineer_unlockprimary5  ak47_reflex_mp    // rifle BO3_KN44
set surv_engineer_unlockprimary6 skorpion_reflex_mp    // smg GHOSTS_VECTOR

set surv_engineer_unlocksecondary0 colt45_mp        // pistol COLT45
set surv_engineer_unlocksecondary1 usp_silencer_mp    // pistol TITANFALL RE45
set surv_engineer_unlocksecondary2 deserteagle_mp    // pistol DESERTEAGLE
set surv_engineer_unlocksecondary3 usp_mp        // pistol BO3_SPYDER

// MEDIC
set surv_medic_unlockprimary0 skorpion_silencer_mp    // smg SKORPION silenced
set surv_medic_unlockprimary1 uzi_mp            // smg BO3_PHARO
set surv_medic_unlockprimary2 m16_reflex_mp        // rifle M16
set surv_medic_unlockprimary3 p90_silencer_mp        // smg BO3_VEEVIL silenced
set surv_medic_unlockprimary4 ak47_silencer_mp        // rifle BO3_KN44
set surv_medic_unlockprimary5 m4_silencer_mp        // rifle BO3_IRS27 silenced
set surv_medic_unlockprimary6 m14_silencer_mp        // rifle BO2_SCAR H silenced

set surv_medic_unlocksecondary0 colt45_mp        // pistol COLT45
set surv_medic_unlocksecondary1 usp_silencer_mp        // pistol TITANFALL RE45
set surv_medic_unlocksecondary2 deserteagle_mp        // pistol DESERTEAGLE
set surv_medic_unlocksecondary3 usp_mp            // pistol BO3_SPYDER

// MULTIPLIERS
set surv_unlock0_multiplier 0
set surv_unlock1_multiplier 1
set surv_unlock2_multiplier 2
set surv_unlock3_multiplier 3
set surv_unlock4_multiplier 4
set surv_unlock5_multiplier 5
set surv_unlock6_multiplier 6

// UNLOCK COSTS
set surv_unlockprimary0_points 500
set surv_unlockprimary1_points 700
set surv_unlockprimary2_points 900
set surv_unlockprimary3_points 1200
set surv_unlockprimary4_points 1500
set surv_unlockprimary5_points 2000
set surv_unlockprimary6_points 2500

set surv_unlocksecondary0_points 400
set surv_unlocksecondary1_points 600
set surv_unlocksecondary2_points 1000
set surv_unlocksecondary3_points 1500

// UNLOCK SPECIAL WEAPONS
set surv_unlockextra1_points 1500
set surv_unlockextra2_points 4500
set surv_extra_unlock1 location_selector_mp    // special RAYGUN MKII
set surv_extra_unlock2 artillery_mp        // special MINIGUN New model
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#5
Work in progress... work is almost finished. This COD demo recorder is terrible but you will see changes. First demo is Soldier class...

Fell free to enjoy... Biggrin

https://www58.zippyshare.com/v/dziEW4YL/file.html
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#6
Something new / old...

mp_canal_bf3

[Image: mp-canal-bf3-shot0.jpg] [Image: mp-canal-bf3-shot1.jpg]

mp-fnrp-gorge

[Image: mp-fnrp-gorge-shot0.jpg] [Image: mp-fnrp-gorge-shot1.jpg] [Image: mp-fnrp-gorge-shot2.jpg]

mp_zaseda

[Image: mp-zaseda-shot0.jpg] [Image: mp-zaseda-shot2.jpg] [Image: mp-zaseda-shot4.jpg]

mp_zavod

[Image: mp-zavod-shot0.jpg] [Image: mp-zavod-shot1.jpg]
Reply
#7
(17.03.2019, 06:33 PM)SmRt Wrote: Well I need some help. What to change here ? Confused 

Code:
//
// ROTU-R v1.0 SHOP CONFIGURATION
//

set shop_multiply_costs 1
set shop_multiply_costs_amount 50

set shop_item1_costs 2500    // Restore Health
set shop_item2_costs 2500    // Restore Ammo
set shop_item3_costs 3000    // Cure Infection

set shop_weapon1_costs 2000    // Grenades
set shop_weapon2_costs 4000    // C4
set shop_weapon3_costs 3000    // Claymore
set shop_weapon4_costs 15000    // Raygun MK2

set shop_defensive1_costs 1000    // Barrel
set shop_defensive2_costs 1500    // Exploding Barrel
set shop_defensive3_costs 6000    // Sentry Turret
set shop_defensive4_costs 8000    // GL Turret

// SOLDIER
set surv_soldier_unlockprimary0 skorpion_silencer_mp    // smg SKORPION silenced
set surv_soldier_unlockprimary1 uzi_mp            // smg BO3_PHARO
set surv_soldier_unlockprimary2 m16_reflex_mp        // rifle M16
set surv_soldier_unlockprimary3 p90_reflex_mp        // smg BO3_VEEVIL
set surv_soldier_unlockprimary4 ak47_reflex_mp         // rifle BO3_KN44
set surv_soldier_unlockprimary5 m4_mp            // rifle BO3_IRS27
set surv_soldier_unlockprimary6 m4_reflex_mp        // rifle GHOSTS_REMINGTON R5

set surv_soldier_unlocksecondary0 colt45_mp        // pistol COLT45
set surv_soldier_unlocksecondary1 usp_silencer_mp    // pistol TITANFALL RE45
set surv_soldier_unlocksecondary2 deserteagle_mp    // pistol DESERTEAGLE
set surv_soldier_unlocksecondary3 usp_mp        // pistol BO3_SPYDER

// SPECIALIST
set surv_specialist_unlockprimary0 skorpion_silencer_mp    // smg SKORPION silenced
set surv_specialist_unlockprimary1 uzi_mp        // smg BO3_PHARO
set surv_specialist_unlockprimary2 m16_reflex_mp    // rifle M16
set surv_specialist_unlockprimary3 p90_silencer_mp    // smg BO3_VEEVIL silenced
set surv_specialist_unlockprimary4 ak47_silencer_mp    // rifle BO3_KN44 silenced
set surv_specialist_unlockprimary5 m14_acog_mp        // rifle F2000
set surv_specialist_unlockprimary6 barrett_mp        // sniper TF_KRABER

set surv_specialist_unlocksecondary0 colt45_mp        // pistol COLT45
set surv_specialist_unlocksecondary1 usp_silencer_mp    // pistol TITANFALL RE45
set surv_specialist_unlocksecondary2 deserteagle_mp    // pistol DESERTEAGLE
set surv_specialist_unlocksecondary3 usp_mp        // pistol BO3_SPYDER

// ARMORED
set surv_armored_unlockprimary0 skorpion_silencer_mp    // smg SKORPION silenced
set surv_armored_unlockprimary1 uzi_mp            // smg BO3_PHARO
set surv_armored_unlockprimary2 p90_reflex_mp        // smg BO3_VEEVIL
set surv_armored_unlockprimary3 m14_acog_mp        // rifle F2000
set surv_armored_unlockprimary4 ak47_reflex_mp        // rifle BO3_KN44
set surv_armored_unlockprimary5 skorpion_reflex_mp    // smg GHOSTS_VECTOR
set surv_armored_unlockprimary6 winchester1200_reflex_mp // shotgun BO3_SPARTAN full auto

set surv_armored_unlocksecondary0 colt45_mp        // pistol COLT45
set surv_armored_unlocksecondary1 usp_silencer_mp    // pistol TITANFALL RE45
set surv_armored_unlocksecondary2 deserteagle_mp    // pistol DESERTEAGLE
set surv_armored_unlocksecondary3 usp_mp        // pistol BO3_SPYDER
    
// ENGINEER
set surv_engineer_unlockprimary0 skorpion_silencer_mp    // smg SKORPION silencerd
set surv_engineer_unlockprimary1 uzi_mp            // smg BO3_PHARO
set surv_engineer_unlockprimary2 p90_reflex_mp        // smg BO3_VEEVIL
set surv_engineer_unlockprimary3 winchester1200_mp    // shotgun BO3_SPARTAN single fire
set surv_engineer_unlockprimary4 m14_acog_mp        // rifle F2000
set surv_engineer_unlockprimary5  ak47_reflex_mp    // rifle BO3_KN44
set surv_engineer_unlockprimary6 skorpion_reflex_mp    // smg GHOSTS_VECTOR

set surv_engineer_unlocksecondary0 colt45_mp        // pistol COLT45
set surv_engineer_unlocksecondary1 usp_silencer_mp    // pistol TITANFALL RE45
set surv_engineer_unlocksecondary2 deserteagle_mp    // pistol DESERTEAGLE
set surv_engineer_unlocksecondary3 usp_mp        // pistol BO3_SPYDER

// MEDIC
set surv_medic_unlockprimary0 skorpion_silencer_mp    // smg SKORPION silenced
set surv_medic_unlockprimary1 uzi_mp            // smg BO3_PHARO
set surv_medic_unlockprimary2 m16_reflex_mp        // rifle M16
set surv_medic_unlockprimary3 p90_silencer_mp        // smg BO3_VEEVIL silenced
set surv_medic_unlockprimary4 ak47_silencer_mp        // rifle BO3_KN44
set surv_medic_unlockprimary5 m4_silencer_mp        // rifle BO3_IRS27 silenced
set surv_medic_unlockprimary6 m14_silencer_mp        // rifle BO2_SCAR H silenced

set surv_medic_unlocksecondary0 colt45_mp        // pistol COLT45
set surv_medic_unlocksecondary1 usp_silencer_mp        // pistol TITANFALL RE45
set surv_medic_unlocksecondary2 deserteagle_mp        // pistol DESERTEAGLE
set surv_medic_unlocksecondary3 usp_mp            // pistol BO3_SPYDER

// MULTIPLIERS
set surv_unlock0_multiplier 0
set surv_unlock1_multiplier 1
set surv_unlock2_multiplier 2
set surv_unlock3_multiplier 3
set surv_unlock4_multiplier 4
set surv_unlock5_multiplier 5
set surv_unlock6_multiplier 6

// UNLOCK COSTS
set surv_unlockprimary0_points 500
set surv_unlockprimary1_points 700
set surv_unlockprimary2_points 900
set surv_unlockprimary3_points 1200
set surv_unlockprimary4_points 1500
set surv_unlockprimary5_points 2000
set surv_unlockprimary6_points 2500

set surv_unlocksecondary0_points 400
set surv_unlocksecondary1_points 600
set surv_unlocksecondary2_points 1000
set surv_unlocksecondary3_points 1500

// UNLOCK SPECIAL WEAPONS
set surv_unlockextra1_points 1500
set surv_unlockextra2_points 4500
set surv_extra_unlock1 location_selector_mp    // special RAYGUN MKII
set surv_extra_unlock2 artillery_mp        // special MINIGUN New model

How you mean...what to replace?
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