Survival and Obliteration Group
Post your suggestions - Printable Version

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- Puffy - 22.01.2016

Ok guys,thanks for feedback...i will change it a bit
EDIT: The order of the waves is changed


- IveMESTAR - 23.01.2016

9 and 10 still the same (hell zombies)


- Puffy - 23.01.2016

i think i did leave just one hell and other to be random...but i will check it out...thanks for report


- IveMESTAR - 24.01.2016

First 8 like it is, 9 hell, 10 random (dark?), 11 random, 12 hell, 13 random maybe Huh
Is it possible to bring number of zombies in final wave little up?
What other thinks?


- captainop - 24.01.2016

Why not crawlers at higher levels Vain 9 hell, 10 group, 11 crawlers, 12 hell, 13 group?


- Puffy - 25.01.2016

Ok....what do you say for now...is this configuration good?


- IveMESTAR - 25.01.2016

Look, to me before was good too, but there is allways something little to improve.
That crawler on higher lvl,..., i like it, but....,maybe not so good because medics have big trouble with their gas.
Now seems ok, lets see what other say...


- [SOG]Dorma - 01.02.2016

+1 Tongue


- IveMESTAR - 01.02.2016

Mine opinion, don't take it to serious...

I don't know why did you changed so much waves?
Now it is terribly wrong Thumbdown .
Spawn (inferno, helldogs) waves after first 2 must be forbiden in my opinion.
Waaay better (and harder) was before, now engineer to much powerful Thumbdown (i know i'm engineer, but now it's not fair).
Everybody on spawn points and last 4 waves you can sleep now (engineers or medics on last 4 waves are unnecessary).
My opinion that you should change it back, with only slight difference..... don't put two same waves in a row.
What other think?


- Puffy - 01.02.2016

Well i didnt change nothing for 7 days.....first 3 waves are fixed so players could get some money to buy gun's... also with i think wave 5 and 8 or 9 not sure now... but other waves are set for random wave's