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Mohsen

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1

Tuesday, June 20th 2017, 7:45pm

Help finally Wave grouped

I want before the last wave group starts
To show several messages before a wave starts and all the players' screens are freeze and appear, but black then the wave starts.

I am grateful to you for your help :)

Luk

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2

Wednesday, June 21st 2017, 9:57pm

Sorry, I don't quite understand your question.

Mohsen

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3

Thursday, June 22nd 2017, 12:08pm

I'am sorry For Bad English.

How to Make More Waves :

I Want 10 or 20 waves How to do that ?


And, I Want in Wave Grouped Zombie show some messages and Freeze players And Start Wave Grouped zombies This is all

Sorry For Bad English I'am noob :(
Mohsen has attached the following images:
  • rotu.png
  • rotu file for me.png

This post has been edited 1 times, last edit by "Mohsen" (Jun 22nd 2017, 2:35pm)


Luk

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4

Thursday, June 22nd 2017, 7:26pm

Okay, here we go:

1. Adding more waves

This is the default wave setting:

Quoted

set surv_waves "0;?;0;?;?;?;7;20;?;?;?;?;0;7;9"

If you want to add more waves, you just have to add numbers and put ; between them.

Add three random special waves:

Quoted

set surv_waves "0;?;0;?;?;?;7;20;?;?;?;?;0;7;?;?;?;9"


Put all wave types after another:

Quoted

set surv_waves "0;?;0;?;?;?;7;20;?;?;?;?;0;7;0;1;2;3;4;5;6;7;8;9"

If we count the symbols between ; we get 23 waves (ignoring "20" since it is not a wave).

Final answer:
Just add more numbers or "?" that tell the wave type before using "9" (the game ends after the Finale) and make sure a ; separates the numbers.


2. Make the game freeze with messages on a grouped wave:

This is not possible to do. You would need to edit the Scripts and "code" your own messages in there yourself. The messages are set inside the code and can not be configured. Unfortunately we can't tell you how to do this as it is way too complicated.

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Mohsen

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5

Friday, June 23rd 2017, 2:23am

Thank You For Help :)
And I'am sorry :)\


2. Make the game freeze with messages on a grouped wave:

I Mean This: https://www.youtube.com/watch?v=9J0Sn61dGH8

This post has been edited 1 times, last edit by "Mohsen" (Jun 23rd 2017, 3:37am)


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6

Friday, June 23rd 2017, 4:34pm

This is the final wave which has the number "9". You need to set "9" in your surv_waves and play until 9 is reached. But remember that the game always ends after "9".

Mohsen

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7

Saturday, June 24th 2017, 2:07am

Thank you But ! Not work Wave :

When wave start Say That Server : Error bad server configuration of dvar 'surv_waves' !Invalid type :'9'

and Won

I Don't know Why Don't work wave Finale ?

This is my Routo.cfg :


Spoiler Spoiler

//
// ######## ####### ######## ## ## ######## ######## ## ## ####### ## ## ## ######## #### ####### ## ##
// ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ### ##
// ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## #### ##
// ######## ## ## ## ## ## ####### ######## ###### ## ## ## ## ## ## ## ## ## ## ## ## ## ##
// ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ####
// ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ###
// ## ## ####### ## ####### ## ## ######## ### ####### ######## ####### ## #### ####### ## ##
//
// SERVER CONFIGURATION
// ROTU
// PLEASE READ EACH CONFIG CAREFULLY UNTIL THE VERY END TO MAKE SURE EVERYTHING RUNS LIKE YOU WANT IT TO RUN
//

//********* //
//--------> BASIC SETTINGS //
//********* //

// Amount of bots (this is also the maximum amount of simultanously living zombies in the game)
set bot_count 20

// Use RotU in a LAN (disables in-built GUID vadility check. Use this if you get spammed with "Cannot kick the host player!")
set game_lan_mode 1

//********* //
//--------> INFECTION SETTINGS //
//********* //

// Enable/disable infections
set zom_infection 1

// Time in second it takes an infected player until he becomes a zombie (he must be at low HP to turn), only when zom_infection is enabled
set zom_infectiontime 25

//********* //
//--------> DIFFICULTY SETTINGS //
//********* //

// Difficulty setting (spawn speed / life of zombies), 1 = easiest, 4 = hardest
set game_difficulty 4

// Make difficulty fluctuate depending on the amount of players and zombies killed per second?
set zom_dynamicdifficulty 1

//********* //
//--------> UPGRADEPOINTS SETTINGS //
//********* //

// Multiplier for point rewards
set game_rewardscale 20

// Amount of upgradepoints players start with when joining (base amount)
set game_startpoints 9999999999

// Enable delayed additional starting upgrade points for the player who joins in the middle of a map?
set game_delayed_upgradepoints 1

// Amount of upgradepoints added to the base amount (game_startpoints) per missed wave
set game_delayed_upgradepoints_amount 3000

//********* //
//--------> OBJECT/CLASS SETTINGS //
//********* //

// Those should be self explanatory
set game_max_mg_barrels 25
set game_max_turrets 25
set game_max_turrets_perplayer 3
set game_max_claymores 25
set game_max_c4 25
set game_max_barrels 25
set game_max_portals 2

// Maximum amount of players playing each class
set game_max_soldiers 10
set game_max_assassins 10
set game_max_armored 10
set game_max_engineers 10
set game_max_scouts 10
set game_max_medics 10

// Enable overheating of the mg-mounted barrel?
set game_mg_overheat 1
set game_mg_overheat_speed 2.5
set game_mg_cooldown_speed 1

// Time in seconds the items remain on the field when placed
set game_portal_time 380
set game_mg_barrel_time 350
set game_turret_time 320

// Use class ranks, disable for LAN server
set game_class_ranks 1

//********* //
//--------> AFK SETTINGS //
//********* //

// Enable the anti-afk system?
set game_afk_enabled 1

// Time in seconds it takes the anti-afk system to start warning a player about his afk status
set game_afk_time_warn 240

// How often the warning should be displayed. We display one warning per second
set game_afk_warn_amount 10

// Time in seconds it takes the anti-afk system to take action
set game_afk_time 300

// How to handle afk'ers, 0 = kick, 1 = put to spectator
set game_afk_type 1

//********* //
//--------> HUD/VISION SETTINGS //
//********* //

// Cycle through version number info/bug report note in the bottom left?
set game_version_banner 1

// Enable welcome messages
set game_welcomemessages 1

// Welcome messages to be displayed, increment the number on the dvar to increase their amount. The display time of each is calculated by the amount of characters
set message_welcome1 "^2Be ^3Welcomed^2!"
set message_welcome2 "^7To ^1Reign of the Undead - REVOLUTION^7!"
set message_welcome3 "^5~ ^2Enjoy your stay ^5~"

// Display the amount of players alive in the top right corner?
set hud_survivors_left 1

// Display the amount of players down in the top right corner?
set hud_survivors_down 1

// Display the current wave in the top right corner?
set hud_wave_number 1

// Display the amount of zombies that are currently alive
set hud_zombies_alive 1

// set env_ambient 1 // Just leave that commented out

// Enable general fog within the map?
set env_fog 0

// If env_fog is enabled, choose the fog's density
set env_fog_start_distance 200
set env_fog_half_distance 480

// Amount of blur the players always have on at least (most likely not a good idea to use anything but 0)
set env_blur 0

// Disable players being able to spectate bots?
set game_disable_spectating_bots 1

//********* //
//--------> SURVIVAL SETTINGS //
//********* //

// Zombies per actively participating player
set surv_zombies_perplayer 1

// Zombies added per wave passed
set surv_zombies_perwave 2

// Choose a way the wave amount is calculated
// Wavesystems:
// 0 : wavesize = players * surv_zombies_perplayer
// 1 : wavesize = wave# * surv_zombies_perwave
// 2 : wavesize = players * (wave# * surv_zombies_perwave + players * surv_zombies_perplayer)
// 3 : wavesize = players * surv_zombies_perplayer + wave# * surv_zombies_perwave
set surv_wavesystem 3

// NEW: Set the order of waves you want to have on your server. Be creative! Split waves with a ';'
// 0 = Normal, 1 = Dogs, 2 = Burning, 3 = Hellhounds, 4 = Crawlers, 5 = Hell, 6 = Scary
// 7 = Boss, 8 = grouped, 9 = FINALE (game ends after it!), 10 = Random special wave
// 20 = Increase Shop Costs and Zombie HP/Damage
// DEFAULT: set surv_waves "0;?;0;?;?;?;7;20;?;?;?;?;0;7;9"
set surv_waves "0;?;0;?;?;?;?;20;7;8;9;9

// Enable Zombie spawnprotection
set zom_spawnprot 1

// Spawnprotection decreases over time?
set zom_spawnprot_decrease 1

// Spawnprotection duration in seconds
set zom_spawnprot_time 1

// Amount of last played maps (incl. the current one) to remove from the mapvoting list
set surv_dontplaylastmaps 3

// Length of the intermission between waves in seconds
set surv_timeout 30

// Additional (!) (surv_timeout + surv_timeout_firstwave for wave #1) time to wait before starting the first wave after the map has changed to give players with slow PCs or downloads a chance to catch up
set surv_timeout_firstwave 30

// Length of the intermission before the FINALE in seconds
set surv_timeout_finale 60


// Time in x.xx seconds it takes a player to revive another player
set surv_revivetime 3

// Prevent zombies from running in the first waves? 0 = no, 1 = yes
set surv_slow_start 1

// First # waves zombie don't sprint, more zombies start sprinting each wave. Doesn't affect dogs/burning zombies.
set surv_slow_waves 2

// Survival Settings
// set surv_defaultmode "waves_special" // |TBD| //There's also waves_endless

// Warning: "wawzombies" has not been tested with the RotU-R version! It's technically still in there, but it has never been worked on/modified! Stick with "upgrade"
set surv_weaponmode "upgrade"

// Self explanatory (if you really want to rock hard \m/)
set game_godmode 0

// Only disabled has been tested
set game_friendlyfire 0

// Revive all downed players automatically when the countdown to the next wave starts?
set surv_endround_revive 1

// Enable players being protection from damage when spawning into the game?
set game_player_spawnprotection 1

// Time in seconds players are invulnerable to damage after spawning when spawnprotection
// is enabled
set game_player_spawnprotection_time 3.0

// Enable the queue players are put in when joining during a wave?
set game_enable_join_queue 1

// XP Multiplier (for Double-XP etc. for specials)
set game_xpmultiplier 1

//********* //
//--------> WAWZOMBIES SETTINGS //
//********* //

//--------> PLEASE NOTE THAT WAWZOMBIES HAS NOT BEEN TESTED OR ADJUSTED WITH ROTU REVOLUTION

// Name of a primary weapon the players should spawn with (ONLY IN "wawzombies" surv_weaponmode!)
set surv_waw_spawnprimary "none"
// Name of a secondary weapon the players should spawn with (ONLY IN "wawzombies" surv_weaponmode!)
set surv_waw_spawnsecondary "beretta_mp"

// Amount of upgradepoints having to spend to use the magic box (ONLY IN "wawzombies" surv_weaponmode!)
set surv_waw_costs 750
set surv_waw_alwayspay 1

//********* //
//--------> FINALE SETTINGS //
//********* //

// Do you want that the amount of spawned zombies and the spawn delay is depending on the amount of players on the server and on your game_difficulty setting?
set surv_dynamic_finale_difficulty 1

// Amount of players that are required to be playing in order to actually start the finale, otherwise the game will be ended before it
set surv_finale_minplayers 7

//********* //
//--------> PHOENIX SETTINGS //
//********* //

// Minimum players required to be playing to allow the last chance
set surv_phoenix_minplayers 3

// Wave at which the phoenix will be available
set surv_phoenix_minwave 3

// The base multiplier of the average upgradepoint count of all players to pay
set surv_phoenix_base_percentage 0.2

// Additional multiplier added to the base percentage after surv_phoenix_wave_stepsize waves
set surv_phoenix_wave_percentage 0.03

// After how many waves should the amount of points be risen by surv_phoenix_wave_percentage?
set surv_phoenix_wave_stepsize 2

//********* //
//--------> ROTU-STATS SETTINGS //
//********* //

// Enable logging of stats to games_mp.log? Check the rotustats folder in your mod download for details about RotU-STATS
set surv_rotu_stats 0

Luk

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8

Saturday, June 24th 2017, 2:09am

Try this:

set surv_waves "0;?;0;?;?;?;?;20;7;8;9"

What is your RotU-R version? (Bottom left corner when playing)

Mohsen

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9

Saturday, June 24th 2017, 2:38am

Finale Work!!!!!!!!!!!!!!!!!!! Waaaahaaaaaaaaa Thank you Very Mach for help And sorry For all :) :D :D :D :D :D :D :D :D :D :D

The problem This
Mohsen has attached the following image:
  • بدون عنوان.png

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Luk (24.06.2017)

Luk

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10

Saturday, June 24th 2017, 9:53am

Oh yes, completely forgot about the limit. Nice find, enjoy ;)

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