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Luk

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361

Friday, February 12th 2016, 2:03am

I had a suggestion if you could add more stats that are shown at the end of the game? Seems like it shows only 8 arbitrary stats/categories.
So, what stats do you want to see?
Also if possible, when a player turns into a zombie. if the player can control and attack others players. Instead of just watching the AI attack.
Give the player zombie a knife or a gun with no ammo to knife others with.
Why would a player attack his own teammates and possibly end the game for everyone?

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362

Friday, February 12th 2016, 4:25am

I had a suggestion if you could add more stats that are shown at the end of the game? Seems like it shows only 8 arbitrary stats/categories.
So, what stats do you want to see?
Also if possible, when a player turns into a zombie. if the player can control and attack others players. Instead of just watching the AI attack.
Give the player zombie a knife or a gun with no ammo to knife others with.
Why would a player attack his own teammates and possibly end the game for everyone?

I mean to show more stats. there are 18 or so categories you guys have but only show 8 of them at a time. when the game ends. Thought maybe it would be good to show more.


With the players turning into zombies.
I was just thinking it would be more fun to be able to attack players instead of sitting and watching. instead of waiting to be killed or have the ai walk your zombie somewhere and get stuck.

or if a player is down and waiting more then 5mins that player can get infected and turn into a zombie. instead of waiting maybe the whole wave to be med.

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363

Friday, February 12th 2016, 2:59pm

I have not played this Mod for a long time but I would love it if there was another round like round 7 were everything goes dark, could be round 12 with zombies that are harder to kill.

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364

Saturday, February 13th 2016, 2:17am

I had a suggestion if you could add more stats that are shown at the end of the game? Seems like it shows only 8 arbitrary stats/categories.
So, what stats do you want to see?
Also if possible, when a player turns into a zombie. if the player can control and attack others players. Instead of just watching the AI attack. Give the player zombie a knife or a gun with no ammo to knife others with.
Why would a player attack his own teammates and possibly end the game for everyone?
I mean to show more stats. there are 18 or so categories you guys have but only show 8 of them at a time. when the game ends. Thought maybe it would be good to show more. With the players turning into zombies. I was just thinking it would be more fun to be able to attack players instead of sitting and watching. instead of waiting to be killed or have the ai walk your zombie somewhere and get stuck. or if a player is down and waiting more then 5mins that player can get infected and turn into a zombie. instead of waiting maybe the whole wave to be med.
Whilst it could be more fun for some of the players to attack the people whom are still alive, they will most likely not attack. Because every player wants the players to win. Its you VS the zombies. Its more likely that these players (when given the option) will not attack anyone, but make sure they die as fast as possible. So that they can get back into action faster.

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365

Sunday, May 1st 2016, 4:03pm

Special Activation - Possible Improvement?

It often happens too me with Armored Class, You rush in to Revive someone, kept F pressed , but "arrive too early" , and die senseless , because the time was to short to trigger the special.

On the Old WWZ Rotu Server , Special was triggered by doubletapping F . Led too accidential Special activation , but was faster .

MAYBE have a secondary bind for tapping F [3] times to activate the special? JusT an Idea , but one of my better ones i think.
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Luk

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366

Friday, December 29th 2017, 6:57pm

Quoted

Attention: The last reply to this post was 607 days ago. The thread may already be out of date. Please consider creating a new thread.


Jeez, that's quite some time.

It might have been asked before, but this thread is huge and I don't want to archive it. So the easiest way is to ask again :vain: :pleasantry:

What kind of abilities can you think of?

We're talking about any kind of ability, be it active (F-Special), passive or general (any class could equip it).

Remember that every class (usually) has one F-Special max., so the other abilities are acting more passively.

These active abilities are currently in-place and don't seem to get changed:
Engineer → Ammobox
Medic → Medkit
Armored → Armored Dome (not public, yet)

Please keep in mind that engine limitations will prevent certain abilities to be realised.

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367

Friday, December 29th 2017, 7:21pm

to be honest i haven't played for so long that i forgot what classes we have xD for soldier there is faster reload and double tap, right? i cant remember the stealth one, maybe we could go with something like insta kill for sniper and knife for a period of time or something along that line? what else we have xD
Thank you for reading this post, you are awesome :love:

Luk

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368

Saturday, December 30th 2017, 1:38am

Yes, the Soldier currently has faster reload and his F-Special is double tap.

Instakill as special has been noted.

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[EGY]SLAYER

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Saturday, December 30th 2017, 11:43am

If we can remove the uzi and replace it with something else like the scorpion maybe it would be great :)

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370

Saturday, December 30th 2017, 1:09pm

We're talking more in-depth stuff in general :wiz:

Weapons are being overhauled anyway.

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371

Saturday, December 30th 2017, 1:34pm

I dont think skorpion is a good choice due to its inability to reload cancel, mp5 or mp7 are better choices, also dragunov should be replaced with m21

Give us barrett plz u know ppl want it :D
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This post has been edited 1 times, last edit by "[SOG]Postman" (Dec 30th 2017, 7:48pm)


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372

Saturday, December 30th 2017, 8:35pm

1-engineer pistol is updated
it would be nice if the last weapon was m4.

2- It would also be nice to upload new and smaller maps.

3- How about the 3rd wave coming in a big giant (boss)?

small reminder new but small maps needed

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Saturday, December 30th 2017, 8:41pm

Okay, just a small reminder:

What we're looking for are mod-related changes for all servers, not only ours. The weapons are already in the to-do list. What we're looking for are class ability suggestions.

Hope that clears it up a bit :thumbsup:

About the maps issue: We have maps that can be tested.

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374

Wednesday, January 3rd 2018, 11:01am

New map
new gunsweaponry

IveMESTAR

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375

Saturday, January 13th 2018, 11:58pm

my opinion about "known" classes:

soldier "deserve" gas immunity, he has the weakest (not much of use) special
assasin needs some "work" (first with current too weak weaponary)
engineer and medics don't need anything

i'm not familiar with other classes


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Sunday, January 14th 2018, 5:16pm

well regarding the soldier's special I think it's quit good but on the other hand the scout's ability.... now that is useless :huh: